The Red Vipers
Smuggler crews with trucks, diggers and brutes. Learn the throw, save the first survivors, rebuild the gate.
Smuggler crews are coming up the old road. You have a wall, a pile of rocks, and a handful of people who are counting on you. Throw, rescue, build, and do not let it fall.
Mara has kept this keep standing since before the road went bad. Now she is handing it to you.
“Warden, the Red Vipers want this road, and they want what is behind this wall. Every rock you throw buys our people another day. Bring in anyone who runs for the gate. They will farm, build and fight for us. Keep them safe, and the keep grows.”
Smuggler crews with trucks, diggers and brutes. Learn the throw, save the first survivors, rebuild the gate.
Something in the desert is changing people. They hit harder, climb faster, and they do not stop.
Trolls, shamans and a warlord march on the keep. Someone inside the walls is talking to them.
Simple to pick up with one thumb. Deep enough to keep you on the wall for weeks.

Drag to aim, let go to throw. Lead your shots, stun the runners, and save the big hits for the brutes.

After each wave the camera pulls back over your keep. Place houses, farms, a quarry, an infirmary and barracks wherever you like, and tap any building to upgrade it.

Survivors run for your gate in the middle of the fighting. Clear a path, keep the crews off them, and bring them home.
Slow, heavy, and built to break gates. Hit them early and often.
The Empire's siege beasts. When one shows up, everyone throws.

Join an alliance to take down a weekly boss together and send each other supplies. Then raid rival keeps: hold your wall against their crews and take a share of their war chest.
Play Wallbreakers before launch and help shape it. We'll email you when your invite is ready, and about the launch. Nothing else.